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Showing posts with label sketchaday. Show all posts
Showing posts with label sketchaday. Show all posts

Thursday

Sketch-a-Day 52/365: Professor Chaos

Tonight I went with the Outcast Studios Daily Sketch Challenge of South Park's Professor Chaos!


Wednesday

Sketch-a-Day 50/365: Logo Sketching

Some preliminary ideas for the Gulapocalypse title logo.


Monday

Sketch-a-Day 49/365: The Masks

Tonight I was gently reminded that I have to finalize a logo for The Gulapocalypse because I was kicking around a few of them a bit ago and never did much else. As a result, tonight's sketch entry is a series of ideas for part of the logo. While everything is subject to change the idea at this point is to have some stylized lettering (I hate lettering btw, especially since I'm still in need of serious vector training) with one of these masks as the O.

Mask 1: Incorporates my old Gula v2.0 logo and is probably my favorite at this point.
Mask 2: While I like it, I think its a bit too detailed and it kind of reminds me of a Stormtrooper helmet.
Mask 3: Very simple O design with a gas mask canister...my daughter said it looks like a light-bulb though
Mask 4: Very basic gas mask. A whole lot of images just like this one everywhere. Literally.
Mask 5: I don't know what I was thinking with this one and at the same time I feel there's a lot of hidden potential. Like it's a good starting point that just needs to be whittled down and refined into something awesome.

Comments and critiques are always welcome so don't be afraid to use the box below!


Sketch-a-Day 42/365: eXtreme Redux

Exceeded my time limit tonight but I was having fun bringing new life to an old friend of mine. Still have a few other ideas in my head so it may be an eXtreme week here on The Sketch Side...or just a few days. Whatever happens.


Wednesday

Tuesday

How much time on a sketch is "too much"?

I've started to feel like I've been spending too much time on my sketches for my Sketch-a-Day challenge. So much time in fact that they exceed what a sketch is in my mind. I've been producing more and more near completed works lately in lieu of sketches. Don't get me wrong, I'm THRILLED with what I've been posting, I just should be spending less time with less rendering. A sketch should be loose and fun! It should be a rough interpretation of an idea for later production. I think what I need to do is start to recognize at what point the lines on the paper stop being a sketch and start being an illustration. Once I see that I can snap a picture, call the sketch done, and if I desire THEN continue on to render the image. To start with I'm going to impose a 30 minute time limit for my sketches to try and regulate myself. Let's see how this goes for a bit!

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